05th June 2003

Here are the latest batch of games which took place at the club on Thursday 05th June 2003.

Game: World War 2 - Germany v USA in 15mm
Rules: Flames of War

The American (suicidal) advance

Well, yet another set of rules to try...this time Flames of War by the New Zealand company "Battlefront".

Regular Flames of War figures will notice that the figures aren't based for that particular system (they are based for Battlefront), however, other than perhaps the squeezing more bases under an artillery template, it didn't seem to make any difference to how the rules played.

They're a noce set of rules, easy to pick up and play (none of us had tried them before and only a couple of us had read them) - once you learn the basics, everything can be played using the summary sheet. I've had a read of the rules again since the game, and we seemed to do just about everything right and even though we made a couple of snap decisions, the rules were logical enough that we got them right.

If I were to describe how the rules played, I couldn't help but make comparisons to Warhammer and Warhammer 40K, which is not a bad thing. They are fast and furious, and though we were still learning the rules, we finished the game in about 3 and a half hours.

The Germans defend

Well, on to the game itself. We used the "free for all" scenario from the rulebook with 1500 points per side. This was supposed to mean that both sides attacked, however, the Germans fell into defensive positions while the Americans attacked.

This was quite useful, as it helped us get to grips with the firing rules fairly quickly - and the Americans learned that, as in real life, you don't charge across open ground towards the heavy machine guns...they lost an entire platoon!!!

A platoon of Sherman M4s advancing on the left flank did well, breaking a German Infantry platoon, before, upon losing their third tank, they failed a motivation test and quit the field.

From hereon in, there was only going to be one result. The Americans, when faced with a Germaqn counter attack, lost more platoons which meant they had to take a company motivation test...which, though they passed, they decided discretion was the better part and quit the game. It was obvious they were going to take losses (and hence, another motivation test) every turn, so that was it...

All in all a good game, easy to learn, fun to play, with a tactical subtlety where all of the differing types of unit played their part. We'll definately be playing it again in the near future...

Game: Napoleonics - France v Russia in 6mm
Rules: Piquet

The French Grand Battery

Another game of Piquet this week, a ruleset that seems to have captured the imagination at the club in the last couple of months. I don't have the details to hand, but I'm told that this was an historical scenarion - I'll post further information when I have it.

Russian cavalry advance...

Game: Blood Bowl in 25mm
Rules: Games Workshop

Just to prove that we do something a bit different on occasion there was a game of Blood Bowl played this evening...

Blood Bowl

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