Tonight me (Graeme) and Bob tried another game of Age of Fantasy: Skirmish, from One Page Rules. We were playing the Beast Hunters scenario from the Proving Grounds scenario book, 400 points per side, using v3.1 of the rules.
I took Goblins, using the following:
- Leader with a Great Weapon
- Leader with Caster (2), Dual Hand Weapons and Warning Cry
- 2 Units of Warriors with Spear
- 2 Units of Shooters
- 1 Unit of Spider Riders (now in units of 3 in v3 of the rules, as opposed to a single base in v2).
- 1 Nasty Assassin
- 1 Troll
- 1 Fanatic
Bob took High Elves:
- High Noble Leader with Caster (3)
- 1 Mounted Champion (Silver Steed)
- 1 Champion with Caster (2)
- 1 Archer with Longbow
- 2 Shadow Sisters with Magic Short bows
- 3 Units of Warriors with Hand Weapons
The set up was as follows, with one of the deployment zones increased to 18″ as per the scenario rules.
There were 5 objective markers, 4 of them dummies, and one which was the layer of the Beast.
Turn 1
Both sides played it cagey again, the goblins being fearful of the firepower the elves could lay down…
As it turned out though, it was the Goblin shooting that was the most effective…
At the end of turn one, the Goblins had a slight edge having taken one of the objectives, and contesting another.
Things started happening now – the Goblin Spearmen in the centre had stumbled across the layer of the Beast…
A few seconds later, and the Goblins were pining for the fjords…..errr…..their caves as they were all slaughtered by the beast, not too happy about being disturbed!
Turn 2
The two sides couldn’t decide whether or not to attack the Beast, or attack each other….the Gobbos focussing mainly on the beast, knocking some wounds off with Bowfire and by using the Fanatics destructive ability…
In the meantime, the Troll rushed forward to focus the attention of the Elves…and….
…and the Nasty Assassin came out of ambush taking down the High Elf Leader in one turn…
Things became desperate in the centre, as both sides hacked away at each other and at the Beast so were catching up in points, but the Gobbos were stull ahead.
Turn 3
The Beast gave out a mighty roar at the start of turn 3, and seveal units failed morale tests, retreated and became shaken taking them out of the game for the turn.
The Gobbo Mage cast two spells on the Beast, and followed up with his double bladed attack taking it up to 5 hits…victory was in sight…
….but the High Elves, sneaky as ever, charged to deal the killing blow after letting the Gobbos do all the hard work….
The death of the Beast meant the game was over, the day belong to the Elves, winning by 6 points to 5….
Another excellent try out of the rules, and it was nice to try one of the scenarios which made for quite a different game!
To try them out for yourselves, go to https://www.onepagerules.com/ – they are free!